My RPG game is messed up(saving and loading)

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marshall123
Posts: 7
Joined: 08 Oct 2012 19:46

My RPG game is messed up(saving and loading)

#1 Post by marshall123 » 26 Jan 2013 17:43

The saving/loading won't work








@echo off
title RPG
mode 1000
:main
cls
echo Welcome to the game...
echo.
echo 1.start
echo 2.exit
set /p $=enter:

if %$% equ 1 goto start
if %$% equ 2 exit
goto main

:start
cls
setlocal enabledelayedexpansion
set /p name=Enter you name:
if exist QE%name%sav.dll set load=1
goto new

:new
set hp=100
set exp=0
set exptill=60
set gold=50
set lvl=1
set power=4
set powergain=3
set weappower=2
set weapprice=120
set pots=1
set armor=10
goto home

:load
for /f %%a in (QE%name%SAV.dll) do set %%a
set /a temp2=(%hp% * %lvl% + %exp% * %exptill% + %weapprice% + %power% * %weappower%)/(%gold% + %pots% * %powergain%)
if not %temp1% equ %temp2% set temp3=1
goto home

:death
cls
echo You Died!
echo You Lost some stuff...
set /a exp=%exp% - (%exp% * 65/100)
set hp=1
pause>nul
goto home

:runaway
cls
echo You successfully ran away!
set hp=1
pause>nul
goto home

:levelup
cls
echo Congrats! LEVEL UP!
pause>nul
set /a lvl=%lvl% + 1
set /a exp=%exp - %exptill%
set /a exptill=%exptill% + %exptill% * 66 / 100
set /a power=%power% + %powergain%
set /a powergain=%powergain% + 1
set hp =100
goto save

::# HOME ##############################################

:home
set en1hp=40
set en2hp=80
set en3hp=160
if %exp% geq %exptill% goto levelup
cls
if "%temp3%" equ "1" echo you are a cheater...
echo level %lvl%/ experience %exp%/%exptill% armor %armor%
echo health %hp%/100 gold %gold% potions %potions%
echo.
echo Where do you want to go?
echo.
echo 1.Outside the village
echo 2.shop
echo 3.healer
echo 4.save game
echo 5.exit
echo.
set /p input=Enter:
if %input% equ 1 goto out
if %input% equ 2 goto shop
if %input% equ 3 goto healer
if %input% equ 4 goto save
if %input% equ 5 goto exit
goto home

:: # Enemy1 ############################################

:out
set en1hp=40
cls
echo You were attacked by a goblin!
pause>nul
goto fightgoblin

:fightgoblin
cls
echo You have %hp% health
echo Goblin has %en1hp%
echo.
echo 1.Attack
echo 2.Drink potion
echo 3. RUN AWAY!
set input=5
set /p input= Enter:
if %input% equ 1 goto attackgoblin
if %input% equ 2 goto drinkpotgoblin
if %input% equ 3 goto runaway

:attackgoblin
cls
set /a en1hp=%en1hp% - (%power% + %weappower%)
if %en1hp% leq 0 goto killedgoblin
set /a hp=%hp% - (7 - %armor%)
if %hp% leq 0 goto death
goto fightgoblin

:drinkpotgoblin
if %pots% 1ss 1 (
echo You don't have any potions
pause>nul
goto fightgoblin
)
set /a hp = %hp% + 50
set /a pots=%pots% - 1
goto fightgoblin

:killedgoblin
cls
echo YOU KILLED HIM!
echo You gained 7 exp and 6 gold
set /a exp=%exp% + 7
set gold=%gold% + 6
pause>nul
goto out2


:: # enemy 2 ########################################
:out2
cls
echo 1.Go further
echo 2.wait Here
echo 3.go home
set /p input=Enter:
if %input% equ 1 goto out3
if %input% equ 2 goto out2
if %input% equ 3 goto home
goto out2

:out3
set en2hp=80
cls
echo You have %hp% health
echo skeleton has %en2hp%
echo.
echo 1.attack
echo 2.Drink potion
echo 3. Run Away
set /p input=Enter:
if %input% equ 1 goto attackskeleton
if %input% equ 2 goto drinkpotskeleton
if %input% equ 3 goto runaway
goto fightskeleton

:attackskeleton
cls
set /a en1hp=%en1hp% - (%power% + %weappower%)
if %en1hp% leq 0 goto killedskeleton
set /a hp=%hp% - (7 - %armor%)
if %hp% leq 0 goto death
goto fightskeleton

:drinkpotskeleton
if %pots% 1ss 1 (
echo You don't have any potions
pause>nul
goto fightskeleton
)
set /a hp = %hp% + 50
set /a pots=%pots% - 1
goto fightskeleton

:killedskeleton
cls
echo YOU KILLED HIM!
echo You gained 7 exp and 6 gold
echo There's more of them
set /a exp=%exp% + 7
set gold=%gold% + 6
pause>nul
goto out3

:fightskeleton
cls
echo You have %hp% health
echo skeleton has %en1hp%
echo.
echo 1.Attack
echo 2.Drink potion
echo 3.RUN AWAY!
set /p input= Enter:
if %input% equ 1 goto attackskeleton
if %input% equ 2 goto drinkpotskeleton
if %input% equ 3 goto runaway



:: # save ############################################

:save
if "%temp3%" equ "1" (
cls
echo You're a cheater, YOU NO SAVE!
pause>nul
goto stats
)
echo saving...
set /a temp2=(%hp% * %lvl% + %exp% * %exptill% + %weapprice% + %power% * %weappower%)/(%gold% + %pots% * %powergain%)
(echo hp=%hp%)>> QE%name%SAV.dll
(echo exp=%exp%)>> QE%name%SAV.dll
(echo exptill=%exptill%)>> QE%name%SAV.dll
(echo gold=%gold%)>> QE%name%SAV.dll
(echo lvl=%lvl%)>> QE%name%SAV.dll
(echo power=%power%)>> QE%name%SAV.dll
(echo powergain=%powergain%)>> QE%name%SAV.dll
(echo weappower=%weappower%)>> QE%name%SAV.dll
(echo weapprice=%weapprice%)>> QE%name%SAV.dll
(echo pots=%pots%)>> QE%name%SAV.dll
(echo armor=%armor%)>> QE%name%SAV.dll
(echo temp1=%temp1%)>> QE%name%SAV.dll
goto stats

:stats
cls
echo %name% %lvl%
echo %exp%/%exptill% expierience
echo.
echo %hp%/100 health
echo %gold% gold
echo %pots% potions
echo.
echo Your power is %power%
echo Your weapon power is %weappower%
echo.
echo PRESS ANY KEY
pause>nul
goto home


:healer
cls
set hp=100
echo you've been healed.
pause
goto home

:shop
cls
echo armor costs 15 gold
echo.
echo Potions cost 20 gold
echo.
echo If you have -gold you have a debt to pay, which you can pay by killing things.
echo.
echo 1.Go back
echo 2.Buy armor
echo 3.Buy potions
set /p input=enter:

if %input% == 1 goto home
if %input% == 2 goto buy
if %input% == 3 goto buy2


:buy
set armor= %armor% + 10
set gold= %gold% - 15
goto home


:buy2
set potions= %pots% + 1
set gold= %gold% - 20
goto home

abc0502
Posts: 1007
Joined: 26 Oct 2011 22:38
Location: Egypt

Re: My RPG game is messed up(saving and loading)

#2 Post by abc0502 » 26 Jan 2013 18:41

There is several mistakes in your commands, such:

Code: Select all

for /f %%a in (QE%name%SAV.dll) do set %%a
missing variable name that will set the value %%a to

Code: Select all

set /a exp=%exp - %exptill%
missing % in %exp, and in set /a you shouldn't use the % in variable names, just the names.


I suggest you drew the logic of your game in a paper then start coding, and use functions instead of "Goto" commands, that will make you skip commands and confuse you and any one read the code.

Example, Attack function, should take hp, power and weapon, then any attack will have two or three possibilities, win, loose draw, and in these three possibilities the result will be change in the hp and other variable that you set at the start of the game so you won't loose track of the game and avoid confusion. and the data will always be accessible in the memory and always updated every time a function use them.

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