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Swords of Morovaith 1.7 (Batch RPG)
Posted: 10 Jul 2013 22:15
by Ranger77
I haven't posted on this site in a while but the other site CRASHED and the site I have been using as a replacment haven't been getting me very much anything :/ I may have to end my batch Life. Hopefully it can be revived by the help of people

The reason I make games is because I...like to, it's a fun project to spend a lot of time on :p
ANYWAYSThis is Version 1.7 of my game, it's a text based RPG with duels, skills, and special items. Also my game hit 100 Downloads so i'm giving away a free item (Dragon Hood) Until 7/13/13 so you can claim it on the main menu. I hope you enjoy it cause I have spent quite a lot of time.
Download:
http://www.mediafire.com/download/jhzea ... th_1.7.bat
Re: Swords of Morovaith 1.7 (Batch RPG)
Posted: 11 Jul 2013 01:48
by jeb
Hi Ranger77,
nice work
I have some suggestions:
You should use functions for code that you need to use more than once.
Like saving the data should be a function, like
Code: Select all
:sheep
call :saveData
...
:spinningwheel
call :saveData
....
:saveData
(
echo %ironbars%
echo %goldbars%
echo %greenbars%
echo %redbars%
...
echo %ll%
) > "%appdata%\Swords of Morovaith.dll"
exit /b
And also for progress bars like "spinning", "cooking", "loading" and so on
Code: Select all
call :progress "You construct a Castle" 3
...
call :progress "Cooking" 3
call :progress "Loading" 6
:progress
setlocal EnableDelayedExpansion
set "dots=."
for /L %%n in (1,1,%2) do (
cls
echo %~1!dots!
set "dots=!dots!."
timeout /nobreak /t 1 >nul
)
endlocal
exit /b
This would save a lot of code and time for you.
jeb
Re: Swords of Morovaith 1.7 (Batch RPG)
Posted: 11 Jul 2013 11:46
by Ranger77
Thanks

I will try out the "Call savedata" but the "progress" one is kind of confusing :p
Swords of Morovaith 1.7.2
Posted: 13 Jul 2013 15:52
by Ranger77
Hahaha, well I JUST found out you couldn't even get the dragon hood cause pressing "99" was to update the game xD
Version 1.7.2 is here with some BUG FIXES!
New Features:- Dragon Hood Fix (If you tried to claim it, it would update the game) FIXED
- Alchemy bug fix (Wouldn't tell you what ingredients you had, only the number) FIXED
- Loading Screen Messages (Little messages on the loading screen)
Official Site:
http://www.diversiongames.webs.comDownload:
http://www.mediafire.com/download/harby6baw4knk8e/Swords_of_Morovaith_1.7.2.batAlso, if you are interested on seeing how this all began, go to the official site and click on history, it's quite an adventure I had :p well...sort of

Re: Swords of Morovaith 1.7 (Batch RPG)
Posted: 14 Jul 2013 09:39
by Squashman
Threads merged.