Discussion forum for all Windows batch related topics.
Moderator: DosItHelp
-
DQ2000
- Posts: 15
- Joined: 07 Aug 2019 17:26
#1
Post
by DQ2000 » 23 Oct 2019 10:59
text drawing or as DrawTXT
flat text graphics engine. in a simple way to run and create silver games shapes, first versions.
For more information visit this link where I leave the files needed to play with it and you believe great things.
LINK:
http://www.mediafire.com/file/jqey5t1pd ... T.rar/file
for questions, help and some recommendations for the project later, send me a message to the contact:
danieldechingolo@outlook.es //
danaielhacker555@gmail.com
-
Attachments
-

- DrawTXT-2.png (6.87 KiB) Viewed 2503 times
-

- Simple way to load one or several sprites. and graph on screen without blink of erasure.
- DrawTXT-1.png (11.01 KiB) Viewed 2503 times
-
DQ2000
- Posts: 15
- Joined: 07 Aug 2019 17:26
#2
Post
by DQ2000 » 25 Oct 2019 11:46
the updates will be in the rar file to / zip of the first page
To create the sprite you must use the color palette provided by CMD "color /?"
EXAMPLE:
eeee
ecce
ecce
eeee
__________________
save it as .txt
in the rar file of the download contains some examples and how it works in detail.
greetings to all

-
DQ2000
- Posts: 15
- Joined: 07 Aug 2019 17:26
#3
Post
by DQ2000 » 29 Nov 2019 20:18
NEW UPDATES!
new graphics functions were added
USAGE:
PixelDrawTXT.exe [P.x] [P.y] [B.x] [B.y] [F.bool] [F.c] [F.Dc]
Estos Ptimeros Parametros Deben Ser 'RELLENADOS'
********************************************************
P.Bx posicion inicial en [X] del buffer. : podra mover/desplazar el buffer por completo en coordenada [X].
P.BY posicion inicial en [X] del buffer. : podra mover/desplazar el buffer por completo en coordenada [Y].
B.x el tamanio del buffer en [X]. : para el mejor tamanio ponga 14.
B.y el tamanio del buffer en [Y]. : para el mejor tamanio ponga 8.
F.bool activar el fondo. : ACTIVADO = [1] DESACTIVADO = [0], esta activacion de fondo se usa con [F.bool].
F.c color del fondo. : establece un COLOR para el fondo.
F.Dc brillo de color del fondo : disminuye o aumenta el brillo de los colores.
si no quiere cambiarlos por defecto ponga 0.
###############################################################################################################
LINEA [X1] [Y1] [X2] [Y2] [Grosor] [Color]
CIRCULO [X] [Y] [Radio] [Grosor] [Color]
CIRCULOF [X] [Y] [Radio] [Color]
ELIPSE [X1] [Y1] [X2] [Y2] [Grosor] [Color]
ELIPSEF [X1] [Y1] [X2] [Y2] [Color]
TEXTO ['Texto'] [X] [Y] [Color]
RECTANGULO [X1] [Y1] [X2] [Y2] [Grosor] [Color]
RECTANGULOF [X1] [Y1] [X2] [Y2] [Color]
POLYTRIANGULO [X1] [Y1] [X2] [Y2] [X3] [Y3] [Grosor] [Color]
POLYTRIANGULOF [X1] [Y1] [X2] [Y2] [X3] [Y3] [Color]
POLYCUADRADO [X1] [Y1] [X2] [Y2] [X3] [Y3] [X4] [Y4] [Grosor] [Color]
POLYCUADRADOF [X1] [Y1] [X2] [Y2] [X3] [Y3] [X4] [Y4] [Color]
###############################################################################################################
SPRITE [
SPRITE hoja del dibujo !DRAW! acepta cualquier extencion. : si el nombre de su
sprite contiene un separador/space en cierrelo con parentesis.
P.Ax pixeles en ancho [X] size. : podra deformar y escalar en [X].
P.Ay pixeles en altura [Y] size. : podra deformar y escalar en [Y].
X.p posicion en X. : coordenada en [X] del dibujo.
Y.p posicion en Y. : coordenada en [Y] del dibujo.
C.d brillo de color. : disminuye o aumenta el brillo de los colores. si no quiere cambiarlos por defecto ponga 0.
M.d dibujar [SI]/[NO] : mostrar Draw/Dibujo/Sprite 1=[SI] 0=[NO].
]
---------------------------------------------------------------------------------------------------------------
Last edited by
DQ2000 on 29 Nov 2019 20:46, edited 1 time in total.
-
DQ2000
- Posts: 15
- Joined: 07 Aug 2019 17:26
#4
Post
by DQ2000 » 29 Nov 2019 20:45
END OF PROJECT.......