I need this code
@echo off
SetLocal EnableExtensions EnableDelayedExpansion
mode con lines=34
color 00
echo.
call :GetConsoleWidth
call :GetDEL
Set DEC=5
set S=2
set E=%conWidth%
set /A HZ=%conWidth%/7
For /L %%H in (4,1,%HZ%) do (
echo.
set /A E-=5
For /L %%N in (1,1,!S!) do set /p "=%DEL% "<NUL
For /L %%N in (!S!,1,!E!) do >NUL ping 127.1 -n 1& set /p "=*"<NUL
echo.
For /L %%N in (1,1,!E!) do set /p "=%DEL% "<NUL
echo *
set /A S+=5
For /L %%N in (1,1,!E!) do set /p "=%DEL% "<NUL
set B=-1
For /L %%N in (!E!,-1,!S!) do (
set /A B+=1
For /L %%N in (1,1,!B!) do (
set /p "=%DEL%"<NUL
)
For /L %%N in (1,1,!B!) do (
set /p "=*"<NUL
)
)
echo *
For /L %%N in (1,1,!S!) do set /p "=%DEL% "<NUL
set /p "=*"<NUL
call :ChangeColor
)
md "%temp%\_ColorText" 2>nul& >NUL move /y "Default" "%temp%\_ColorText\SNAKE by Kozhabay Alisher"& pushd "%temp%\_ColorText"
findstr /V /a:0E "I Like It

popd& rd /s /q "%temp%\_ColorText"
pause>NUL
Exit /B
:GetConsoleWidth
For /F "skip=4 tokens=1,2" %%v In ('mode con') Do Set /A conWidth=%%w - 5& Exit /B
:GetDEL
for /F "tokens=1,2 delims=#" %%a in ('"prompt #$H#$E# & echo on & for %%A in (1) do rem"') do set "DEL=%%a"& <nul set /p "=%%a">Default
Exit /B
:ChangeColor
set /A DEC+=1
cmd /c exit /b %DEC%
color 1%=ExitCode%
to combine with this code
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: SNAKE.BAT - A pure Windows batch implementation of the classic game
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
@echo off
if "%~1" == "startGame" goto :game
if "%~1" == "startController" goto :controller
::---------------------------------------------------------------------
:: setup some global variables used by both the game and the controller
setlocal disableDelayedExpansion
:getSession
if defined temp (set "tempFileBase=%temp%\") else if defined tmp set "tempFileBase=%tmp%\"
set "tempFileBase=%tempFileBase%Snake%time::=_%"
set "keyFile=%tempFileBase%_key.txt"
set "cmdFile=%tempFileBase%_cmd.txt"
set "gameLock=%tempFileBase%_gameLock.txt"
::------------------------------------------
:: Lock this game session and launch.
:: Loop back and try a new session if failure.
:: Cleanup and exit when finished
call :launch 7>"%gameLock%" || goto :getSession
del "%tempFileBase%*"
exit /b
::------------------------------------------
:launch the game and the controller
copy nul "%keyFile%" >nul
copy nul "%cmdFile%" >nul
start "" /b cmd /c ^""%~f0" startController 9^>^>"%keyFile%" 8^<"%cmdFile%" 2^>nul ^>nul^"
cmd /c ^""%~f0" startGame 9^<"%keyFile%" 8^>^>"%cmdFile%" ^<nul^"
echo(
::--------------------------------------------------------------
:: Upon exit, wait for the controller to close before returning
:close
2>nul (>>"%keyFile%" call )||goto :close
exit /b 0
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:game
title %~nx0
cls
::---------------------------------------
:: user configurable options
:: Note - do not use the * ~ ! or = key
set "up=W"
set "down=S"
set "left=A"
set "right=D"
set "space= "
set "bound=:"
set "food=$"
set "head=@"
set "body=+"
set "death=X"
set "width=50" max=99
set "height=30" max=99
:: max playing field: (width-2)*(height-2) <= 1365
::----------------------------
:: resize the console window
set /a cols=width+1, lines=height+10, area=(width-2)*(height-2)
if %area% gtr 1365 (
echo ERROR: Playfield area too large
%sendCmd% quit
exit
)
if %lines% lss 14 set lines=14
if %cols% lss 46 set cols=46
mode con: cols=%cols% lines=%lines%
::----------------------------
:: define variables
set "playerSpace=%space%%food%"
set "spinner1=-"
set "spinner2=\"
set "spinner3=|"
set "spinner4=/"
set "spinner= spinner1 spinner2 spinner3 spinner4 "
set "xDiff%up%=+0"
set "xDiff%down%=+0"
set "xDiff%left%=-1"
set "xDiff%right%=+1"
set "yDiff%up%=-1"
set "yDiff%down%=+1"
set "yDiff%left%=+0"
set "yDiff%right%=+0"
set "%up%Axis=Y"
set "%down%Axis=Y"
set "%left%Axis=X"
set "%right%Axis=X"
set "delay1=20"
set "delay2=15"
set "delay3=10"
set "delay4=7"
set "delay5=5"
set "delay6=3"
set "delay0=0"
set "desc1=Sluggard"
set "desc2=Crawl"
set "desc3=Slow"
set "desc4=Normal"
set "desc5=Fast"
set "desc6=Insane"
set "desc0=Unplayable"
set "spinnerDelay=3"
set /a "width-=1, height-=1"
::---------------------------
:: define macros
::define a Line Feed (newline) string (normally only used as !LF!)
set LF=^
::Above 2 blank lines are required - do not remove
::define a newline with line continuation
set ^"\n=^^^%LF%%LF%^%LF%%LF%^^"
:: setErr
::: Sets the ERRORLEVEL to 1
set "setErr=(call)"
:: clrErr
::: Sets the ERRORLEVEL to 0
set "clrErr=(call )"
:: sendCmd command
::: sends a command to the controller
set "sendCmd=>&8 echo"
:: getKey ValidKey [ValidKey...]
::: Check for keypress from the controller. Only accept a ValidKey.
::: Token delimiters and poison characters must be quoted.
::: Accept any key if no ValidKey specified.
::: Return result in Key variable. Key is undefined if no valid keypress.
set getKey=%\n%
for %%# in (1 2) do if %%#==2 (%\n%
set key=%\n%
set inKey=%\n%
set keyTest=%\n%
^<^&9 set /p "inKey="%\n%
if defined inKey (%\n%
set inKey=!inKey:~0,-1!%\n%
for %%C in (!args!) do set /a keyTest=1^&if /i !inKey! equ %%~C set key=!inKey!%\n%
)%\n%
if not defined keyTest set key=!inKey!%\n%
) else set args=
:: draw
::: draws the board
set draw=%\n%
cls%\n%
for /l %%Y in (0,1,%height%) do echo(!line%%Y!%\n%
echo Speed=!Difficulty!%\n%
echo Score=!score!
:: test X Y ValueListVar
::: tests if value at coordinates X,Y is within contents of ValueListVar
set test=%\n%
for %%# in (1 2) do if %%#==2 (for /f "tokens=1-3" %%1 in ("!args!") do (%\n%
for %%A in ("!line%%2:~%%1,1!") do if "!%%3:%%~A=!" neq "!%%3!" %clrErr% else %setErr%%\n%
)) else set args=
:: plot X Y ValueVar
::: places contents of ValueVar at coordinates X,Y
set plot=%\n%
for %%# in (1 2) do if %%#==2 (for /f "tokens=1-3" %%1 in ("!args!") do (%\n%
set "part2=!line%%2:~%%1!"%\n%
set "line%%2=!line%%2:~0,%%1!!%%3!!part2:~1!"%\n%
)) else set args=
::--------------------------------------
:: start the game
setlocal enableDelayedExpansion
call :initialize
::--------------------------------------
:: main loop (infinite loop)
for /l %%. in (1 0 1) do (
%=== compute time since last move ===%
for /f "tokens=1-4 delims=:.," %%a in ("!time: =0!") do set /a "t2=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100, tDiff=t2-t1"
if !tDiff! lss 0 set /a tDiff+=24*60*60*100
if !tDiff! geq !delay! (
%=== delay has expired, so time for movement ===%
%=== establish direction ===%
%getKey% "%up%" "%down%" "%left%" "%right%"
for %%K in (!key!) do if "!%%KAxis!" neq "!axis!" (
set /a "xDiff=xDiff%%K, yDiff=yDiff%%K"
set "axis=!%%KAxis!"
)
%=== erase the tail ===%
set "TX=!snakeX:~-2!"
set "TY=!snakeY:~-2!"
set "snakeX=!snakeX:~0,-2!"
set "snakeY=!snakeY:~0,-2!"
%plot% !TX! !TY! space
%=== compute new head location and attempt to move ===%
set /a "X=PX+xDiff, Y=PY+yDiff"
set "X= !X!"
set "Y= !Y!"
set "X=!X:~-2!"
set "Y=!Y:~-2!"
(%test% !X! !Y! playerSpace) && (
%=== move successful ===%
%=== remove the new head location from the empty list ===%
for %%X in ("!X!") do for %%Y in ("!Y!") do set "empty=!empty:#%%~X %%~Y=!"
(%test% !X! !Y! food) && (
%=== moving to food - eat it ===%
%=== restore the tail ===%
%plot% !TX! !TY! body
set "snakeX=!snakeX!!TX!"
set "snakeY=!snakeY!!TY!"
%=== increment score and locate and draw new food ===%
set /a "score+=1, F=(!random!%%(emptyCnt-=1))*6+1"
for %%F in (!F!) do (%plot% !empty:~%%F,5! food)
) || (
%=== moving to empty space ===%
%=== add the former tail position to the empty list ===%
set "empty=!empty!#!TX! !TY!"
)
%=== draw the new head ===%
if defined snakeX (%plot% !PX! !PY! body)
%plot% !X! !Y! head
%=== Add the new head position to the snake strings ===%
set "snakeX=!X!!snakeX!"
set "snakeY=!Y!!snakeY!"
set "PX=!X!"
set "PY=!Y!"
%draw%
) || (
%=== failed move - game over ===%
%plot% !TX! !TY! body
call :spinner !PX! !PY! death
%draw%
echo(
call :ask "Would you like to play again? (Y/N)" Y N
if /i "!key!" equ "N" (
%sendCmd% quit
exit
) else (
call :initialize
)
)
set /a t1=t2
)
)
::-------------------------------------
:ask Prompt ValidKey [Validkey]...
:: Prompt for a keypress.
:: Wait until a ValidKey is pressed and return result in Key variable.
:: Token delimiters, ), and poison characters must be quoted.
%sendCmd% prompt
<nul set /p "=%~1 "
(set validKeys=%*)
(set validKeys=!validKeys:%1=!)
:purge
(%getKey% {purged})
if not defined key goto :purge
:getResponse
(%getKey% !validKeys!)
if not defined key (
if defined inKey %sendCmd% one
goto :getResponse
)
exit /b
::-------------------------------------
:spinner X Y ValueVar
set /a d1=-1000000
for /l %%N in (1 1 5) do for %%C in (%spinner%) do (
call :spinnerDelay
%plot% %1 %2 %%C
%draw%
)
call :spinnerDelay
(%plot% %1 %2 %3)
exit /b
::-------------------------------------
:spinnerDelay
for /f "tokens=1-4 delims=:.," %%a in ("!time: =0!") do set /a "d2=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100, dDiff=d2-d1"
if %dDiff% lss 0 set /a dDiff+=24*60*60*100
if %dDiff% lss %spinnerDelay% goto :spinnerDelay
set /a d1=d2
exit /b
::-------------------------------------
:initialize
cls
color 4
echo =========================
echo SNAKE BY KOZHABAY ALISHER
echo =========================
echo Speed Options:
echo delay
echo # Description (seconds)
echo --- ----------- ---------
echo 1 Sluggard 0.20
echo 2 Crawl 0.15
echo 3 Slow 0.10
echo 4 Normal 0.07
echo 5 Fast 0.05
echo 6 Insane 0.03
echo 0 Unplayable none
echo(
call :ask "Pick a speed (1-6, 0):" 1 2 3 4 5 6 0
set "difficulty=!desc%key%!"
set "delay=!delay%key%!"
echo %key% - %difficulty%
echo(
<nul set /p "=Initializing."
set "axis=X"
set "xDiff=+1"
set "yDiff=+0"
set "empty="
set /a "PX=1, PY=height/2, FX=width/2+1, FY=PY, score=0, emptyCnt=0, t1=-1000000"
set "snakeX= %PX%"
set "snakeY= %PY%"
set "snakeX=%snakeX:~-2%"
set "snakeY=%snakeY:~-2%"
for /l %%Y in (0 1 %height%) do (
<nul set /p "=."
set "line%%Y="
for /l %%X in (0,1,%width%) do (
set "cell="
if %%Y equ 0 set "cell=%bound%"
if %%Y equ %height% set "cell=%bound%"
if %%X equ 0 set "cell=%bound%"
if %%X equ %width% set "cell=%bound%"
if %%X equ %PX% if %%Y equ %PY% set "cell=%head%"
if not defined cell (
set "cell=%space%"
set "eX= %%X"
set "eY= %%Y"
set "empty=!empty!#!eX:~-2! !eY:~-2!"
set /a emptyCnt+=1
)
if %%X equ %FX% if %%Y equ %FY% set "cell=%food%"
set "line%%Y=!line%%Y!!cell!"
)
)
(%draw%)
echo(
echo Movement keys: %up%=up %down%=down %left%=left %right%=right
echo Avoid running into yourself (%body%%body%%head%) or wall (%bound%)
echo Eat food (%food%) to grow.
echo(
call :ask "Press a key to start..."
%sendCmd% go
exit /b
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:controller
:: Detects keypresses and sends the information to the game via a key file.
:: The controller has various modes of input that are activated by commands sent
:: from the game via a cmd file.
::
:: Modes:
::
:: hold - no input, wait for command
::
:: go - continuously get/send key presses
::
:: prompt - send {purged} marker to allow game to purge input buffer, then
:: get/send a single key press and hold
::
:: one - get/send a single key press and hold
::
:: quit - immediately exit the controller process
::
:: As written, this routine incorrectly reports ! as ), but that doesn't matter
:: since we don't need that key. Both <CR> and Enter key are reported as {Enter}.
:: An extra character is appended to the output to preserve any control chars
:: when read by SET /P.
setlocal enableDelayedExpansion
for /f %%a in ('copy /Z "%~dpf0" nul') do set "CR=%%a"
set "cmd=hold"
set "inCmd="
set "key="
for /l %%. in (1 0 1) do (
if "!cmd!" neq "hold" (
for /f "delims=" %%A in ('xcopy /w "%~f0" "%~f0" 2^>nul') do (
if not defined key set "key=%%A"
)
set "key=!key:~-1!"
if !key! equ !CR! set "key={Enter}"
)
<&8 set /p "inCmd="
if defined inCmd (
if !inCmd! equ quit exit
set "cmd=!inCmd!"
set "inCmd="
)
if defined key (
if "!cmd!" equ "prompt" >&9 (echo {purged}.)
>&9 (echo(!key!.)
if "!cmd!" neq "go" set "cmd=hold"
set "key="
)
)
so that first code running, and after running game. its clear?))))
Can you help me?