Pixelfnt v1.4 set a font of 1x1, 2x2, 3x3

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carlos
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Pixelfnt v1.4 set a font of 1x1, 2x2, 3x3

#1 Post by carlos » 07 Feb 2015 23:55

Edit: The lates version: 1.5 is found inside the bg.zip here: https://github.com/carlos-montiers/cons ... 1/bg39.zip

Hello, do you remember this topic: Drawing pixel resolution graphics in text mode started by Aacini ?

That technique allow you choose a font of 1x1, but the disadvantage was that you need install manually the font, and also that operation needs admin rights.

But, I'm investigated and I found a way of load the font without install it permanently, only is installed for the current session of the user (not admin rights is needed).

I created a program called pixelfnt, that comes with the font of 1x1 and load it.

Image

make_pixelfnt14.cmd

Code: Select all

@Echo Off
Cls
Title PIXELFNT.EXE example
Color 0A

If Not Exist "PIXELFNT.EXE" Call :Create_PixelFnt

PIXELFNT.EXE 1

Echo(  #     #
Echo(   #   #
Echo(  #######
Echo( ## ## ###
Echo(###########
Echo(# ####### #
Echo(# #     # #
Echo(   ## ##

Pause >Nul
Goto :Eof

:Create_PixelFnt
Rem PixelFnt v1.4
Rem Source code of pixelfnt.exe at consolesoft.com/p/bg
Rem Script made using BHX 5.3 { consolesoft.com/p/bhx }
SetLocal EnableExtensions EnableDelayedExpansion
Set "bin=PIXELFNT.CAB"
Set "size=3265"
For %%# In (
"PIXELFNT.EXE"
"!bin!" "!bin!.da" "!bin!.tmp"
) Do If Exist "%%#" (Del /A /F /Q "%%#" >Nul 2>&1
If ErrorLevel 1 Exit /B 1 )
Findstr /B /N ":+res:!bin!:" "%~f0" >"!bin!.tmp"
(Set /P "inioff=" &Set /P "endoff=") <"!bin!.tmp"
For /F "delims=:" %%# In ("!inioff!") Do Set "inioff=%%#"
For /F "delims=:" %%# In ("!endoff!") Do Set "endoff=%%#"
Set ".=ado=#adodb.stream#"
Set ".=!.!: set a=createobject(ado) : a.type=1 : a.open"
Set ".=!.!: set u=createobject(ado) : u.type=2 : u.open"
Set ".=!.!: set fs=createobject(#scripting.filesystemobject#)"
Set ".=!.!: set s=fs.opentextfile(#%~f0#,1,0,0)"
Set ".=!.!: for i=1 to !inioff! step 1 : s.readline : next"
Set ".=!.!: do while i<!endoff! : d=trim(s.readline)"
Set ".=!.!: for j=1 to len(d) step 2"
Set ".=!.!: u.writetext chrb(#&h#&mid(d,j,2))"
Set ".=!.!: next : i=i+1 : loop"
Set ".=!.!: u.position=2 : u.copyto a : u.close : set u=nothing"
Set ".=!.!: a.savetofile #!bin!#,2 : a.close : set a=nothing"
Set ".=!.!: s.close : set s=nothing : set fs=nothing"
Set ".=!.:#="!"
Echo !.!>"!bin!.da"
Set "ret=1"
Cscript.exe /B /E:vbs "!bin!.da" >Nul
For %%# In ("!bin!") Do If "%%~z#"=="!size!" Set "ret=0"
If "0"=="!ret!" Expand.exe -r "!bin!" -F:* . >Nul
If ErrorLevel 1 Set "ret=1"
Del /A /F "!bin!" "!bin!.da" "!bin!.tmp" >Nul
Exit /B !ret!

:+res:PIXELFNT.CAB:
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47
:+res:PIXELFNT.CAB:

Last edited by carlos on 15 Jun 2019 09:41, edited 14 times in total.

carlos
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Posts: 501
Joined: 20 Aug 2010 13:57
Location: Chile
Contact:

Re: Pixelfnt v1.2 set a font of 1x1

#2 Post by carlos » 09 Feb 2015 23:18

I updated to version 1.21. In this version is no longer necessary to have the file pixelfnt.fnt ( 292 bytes sha1:acd66cacc1e9d4940990dab8b7ef127ddf6b43b8 ) in the same folder of pixelfnt.exe. Pixelfnt.exe create it in the Temp directory of the Windows installation, usually "C:\Windows\Temp".

penpen
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Posts: 1859
Joined: 23 Jun 2013 06:15
Location: Germany

Re: Pixelfnt v1.21 set a font of 1x1

#3 Post by penpen » 11 Feb 2015 09:40

Using my WinXP home 32 bit SP3, the 1x1 font is not selected but the 4x6 default raster font:

Code: Select all

  #     #
   #   #
  #######
 ## ## ###
###########
# ####### #
# #     # #
   ## ##

Z:\>CmdFont.exe
Font number: 0/12 (4, 6)
Screen size: 80, 25

You may compile "CmdFont.exe" using my hybrid c#/batch file "CmdFont.cs.bat":
viewtopic.php?p=34649#p34649

Once you have selected the 1x1 font (that is only present after executing your exe) manually, it is choosen by default until reboot, and "CmdFont.exe" reports:

Code: Select all

Z:\>CmdFont.exe
Font number: 0/13 (1, 1)
Screen size: 100, 25
So it seems there is missing something.

penpen

carlos
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Posts: 501
Joined: 20 Aug 2010 13:57
Location: Chile
Contact:

Re: Pixelfnt v1.21 set a font of 1x1

#4 Post by carlos » 11 Feb 2015 15:52

thanks penpen.
The fonts are unload when you logout the session.
I developed a new version that comes with fonts of 1x1, 2x2, 3x3.

You need use:

Code: Select all

pixelfnt 1
rem for load 1x1

pixelfnt 2
rem for load 2x2

pixelfnt 3
rem for load 3x3
Last edited by carlos on 12 Feb 2015 10:42, edited 1 time in total.

Aacini
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Location: México City, México

Re: Pixelfnt v1.21 set a font of 1x1

#5 Post by Aacini » 11 Feb 2015 20:30

carlos, did you tested the minimum size that a font may have? The 1x1 font just requires two characters: white space and not space! This will minimize the size of the font and of the whole program...

Antonio

penpen
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Joined: 23 Jun 2013 06:15
Location: Germany

Re: Pixelfnt v1.23 set a font of 1x1

#6 Post by penpen » 12 Feb 2015 14:13

Sad to say the problem is still there (sorry i actually have not much time).

On (my) WinXP the pixelfnt.exe adds a new font to the list that you could see "Property" menu (cmd shell) on tab "Font":
"pixelfnt.exe n" adds "nxn" rasterfont, n in {1, 2, 3}.
So the font is added to this table (1x1, 2x2, 3x3, 4x6, 6x8, 8x8, 16x8, 5x12, 7x12, 8x12, 16x12, 12x16, 10x18)

But the font table used by the cmd shell doesn't get updated (always 12 fonts; even when you start new cmd shell windows; second number in the first line when executing CmdFont.exe).

Code: Select all

Z:\>CmdFont.exe
Font number: 6/12 (7, 12)
Screen size: 80, 25

Z:\>pixelfnt.exe 1

Z:\>CmdFont.exe
Font number: 0/12 (4, 6)
Screen size: 80, 25

Z:\>pixelfnt.exe 2

Z:\>CmdFont.exe
Font number: 1/12 (6, 8)
Screen size: 80, 25

Z:\>pixelfnt.exe 3

Z:\>CmdFont.exe
Font number: 2/12 (8, 8)
Screen size: 80, 25

But if you choose the 1x1, 2x2, or 3x3 rasterfont in the properties menu, then the "cmd.exe font table" gets updated.
From then on all newly created command shell windows will list 15 fonts (and the pixelfnt.exe works as intended):

Code: Select all

Z:\>CmdFont.exe
Font number: 9/15 (7, 12)
Screen size: 80, 25

Maybe something like this is missing (but i doubt that; actually i haven't tested it, because i have unexpected problems using my MSVS 6.0... messed up something):

Code: Select all

// https://msdn.microsoft.com/en-us/library/windows/desktop/dd144833(v=vs.85).aspx
SendMessage (HWND_BROADCAST, WM_FONTCHANGE, NULL, 0);

penpen

carlos
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Posts: 501
Joined: 20 Aug 2010 13:57
Location: Chile
Contact:

Re: Pixelfnt v1.4 set a font of 1x1

#7 Post by carlos » 12 Feb 2015 23:00

@penpen, very thanks, about updating the index, I found that on windows vista is updated with the SetCurrentConsoleFontEx, and on xp sp2, with a undocumented method, but on both after it also is needed use the undocumented function SetConsoleFont for select the font (with the updated indexes)
I published the version 1.4. (I did many reviews to that code before post). I tested ok on windows xp sp2, windows 7 sp1, windows 8. Also the source code is in the url in the comments.

Code: Select all

Rem PixelFnt v1.4
Rem Source code of pixelfnt.exe at consolesoft.com/p/bg


@Aacini, I found that the minimal size for the fnt font of 1x1 is 277 bytes, using almost 28 letters, for example, from 4 to 32. But I keep the originals because the bytes reduced are few.

penpen
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Posts: 1859
Joined: 23 Jun 2013 06:15
Location: Germany

Re: Pixelfnt v1.4 set a font of 1x1

#8 Post by penpen » 13 Feb 2015 11:52

Great work!

Working with (/programming) fonts under XP is... :x
(Most work is to find (out) any information.)

penpen

PS: Maybe this may help you to create a struct for font files to avoid dealing with hex byte fields:
http://support.microsoft.com/kb/65123

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